Projects

Pigment is a free and open source 3D graphics engine developed in C using the GLib/GObject libraries. It exposes a high-level 3D rendering API running on top of pluggable renderers (OpenGL, Direct3D, etc). It mainly focuses features exposed by modern GPUs through an extensive support of programmable shading, removing the huge API bloat usually implied by fixed-function support. I’m currently working full-time on this project as a Fluendo employee.